<linker>
  <assembly fullname="MiniGame.Prophecy.Hotfix, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="Game.Games.Prophecy.ProphecyGameController" preserve="all" />
    <type fullname="Game.Games.Prophecy.ProphecyHUDView" preserve="all" />
  </assembly>
  <assembly fullname="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.GameObject" preserve="all" />
    <type fullname="UnityEngine.Material" preserve="all" />
    <type fullname="UnityEngine.Object" preserve="all" />
    <type fullname="UnityEngine.RectTransform" preserve="all" />
    <type fullname="UnityEngine.Sprite" preserve="all" />
    <type fullname="UnityEngine.Texture2D" preserve="all" />
    <type fullname="UnityEngine.Events.PersistentCallGroup" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.RectOffset" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="UnityEngine.TextRenderingModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.Font" preserve="all" />
  </assembly>
  <assembly fullname="UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.UI.Button" preserve="all" />
    <type fullname="UnityEngine.UI.ContentSizeFitter" preserve="all" />
    <type fullname="UnityEngine.UI.GridLayoutGroup" preserve="all" />
    <type fullname="UnityEngine.UI.HorizontalLayoutGroup" preserve="all" />
    <type fullname="UnityEngine.UI.Image" preserve="all" />
    <type fullname="UnityEngine.UI.LayoutElement" preserve="all" />
    <type fullname="UnityEngine.UI.Outline" preserve="all" />
    <type fullname="UnityEngine.UI.RawImage" preserve="all" />
    <type fullname="UnityEngine.UI.Shadow" preserve="all" />
    <type fullname="UnityEngine.UI.Text" preserve="all" />
    <type fullname="UnityEngine.UI.AnimationTriggers" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.UI.Button/ButtonClickedEvent" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.UI.ColorBlock" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.UI.FontData" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.UI.MaskableGraphic/CullStateChangedEvent" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.UI.Navigation" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.UI.SpriteState" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="UnityEngine.UIModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.CanvasRenderer" preserve="all" />
  </assembly>
</linker>